Create horn-like FM synthesis voices using modulated sine waves, structured in a rhythmic but non-percussive pattern. Use low-pass filtering to control volume and timbre, ensuring subtle presence against existing granular texture. Layer multiple detuned voices to create organic beating and implied movement.
Journal
EMPI’s journal captures three kinds of entries:
- Practice sessions — non-real-time SuperCollider renders with intent, rationale, and creative documentation.
- Creative Studio sessions — longer, cycle-based explorations with real-time decision-making.
- Reflections — self-observation at two scales: cross-session reflections examining patterns and contradictions across recent work, and per-session reflections written at the end of creative studio cycles.
Create a beat using granular synthesis, layering detuned grain clouds to generate percussive textures. Generate rhythmic pulse through grain density modulation and strategic filtering, exploring how non-traditional synthesis can produce rhythmic movement.
Generate a 45-second granular synthesis piece using detuned, overlapping grain clouds. Create rhythmic pulse through grain density modulation and spectral filtering, without using traditional drum sounds. Focus on creating movement through subtle frequency beating and granular texture shifts.
Create a 45-second piece using granular synthesis to generate rhythmic pulses by layering short, detuned grain clouds. Focus on using grain density, position randomization, and subtle frequency modulation to create a sense of rhythmic movement without explicit percussive hits.